ICT Week 5- Modelling and Computer Programming
Before this week’s lesson I was fully aware that children around the world
played all different kinds of computer games on a regular basis; however I did
not realize that now have the power to use modelling and programming to come up
with their own games and ideas.
What is modelling?
For children modelling gives them the opportunity to explore ‘what happens
if’ situations. There is large variety of modelling software available for
children which they will find exciting and fascinating to use.
Some examples of software/online tools that you may want to use in the
classroom;
·
My
world
·
2simulate
·
2Do-It-Yourself
·
Tizzy’s
Tools
·
My
Modelling Toolkit- which can provide a useful link to Design Technology.
·
Logo-
a free download
·
Scratch-
also a free download
·
2simple-
available at purplemash.com
Using computer modelling tools can be beneficial to children in the
following ways;
·
It allows
them to develop their own ideas and think for themselves.
·
Encourages
them to make links and observe patterns.
·
Gives
the opportunity to partake in an investigation e.g. to make predictions.
·
To
understand grouping, sequences and cause and effect.
·
To acknowledge
the appropriate method to dealing with a problem.
·
To engage
in new experiences and dealing with challenges that may occur along the way.
·
To
use the process of trial and error.
In the lesson we were given the opportunity to explore two of the main
software programs My Modelling Toolkit and 2simple which allow children from a
very young age to develop modelling skills.
Both programs have various activities were children can explore
imaginary and real life situations.
When using My Modelling Toolkit children can build their own alien, dress a
baby or design rooms in a house, these activities provide fantastic cross
curricular links. For example I made my own alien which you could link to
literacy were a child could write their own story about the alien they had
designed earlier that day in ICT or in a Mathematics lesson were all the
children could sort their aliens into different groups depending on how many
heads, arms, legs etc. . My Modelling Toolkit is very accessible and designed
in a way that would be very appealing to children from a young age.

The other software we looked at was 2simple on purplemash.co.uk similarly
to My Modelling Toolkit it has a wide variety of software that could be used a
cross the curriculum. I looked at 2count which allows you to make pictograms
with a range of different pictures including shape, animals and fruit. This would
obviously be beneficial in Mathematics lessons but also if trying to collect data
from Geography or History research.
The 2simple software
has a lot of programs which would be useful for all Primary Key Stages. Many of
the programs can be adapted to be effective tools across all ability groups. As well as My Modelling Toolkit and 2simple
there are unlimited modelling resources online. Two others which were discussed
in class were Poissonrouge.com and kenttrust.web.org.uk which similarly
to the previous two discussed will provide ample opportunity to develop skills
across the curriculum.
Computer Programming
After we had
addressed computer modelling we then went onto look at computer programming, you
may remember when we discussed computer programmable devices previously
(Beebot, Pixie and Pippin). This week we looked at software available which
allows children to create and play games they made themselves.
2go 2simple
The class
firstly identified that we could 2go on the 2simple software to initially
introduce children to making games not just using them. Children can choose
their own scene and characters dependent on their preferences. On the program
Foundation stage and Key Stage 1 can learn that by inputting directions using
the keyboard their character will do what they want it to. This is a good way
of getting children to learn how to develop basic programming skills.
Microsoft Logo
Microsoft Logo
is a download which is available freely, you input information such as the
direction, how far and what degree angle you want the ‘turtle’ to go into make
specific shapes or patterns. The importance of using Microsoft Logo is to teach
children about the importance of the steps you are following to create the end
product, as it is of more educational benefit to understand and observe how a
pattern was made than to just look to the end result. Although the emphasis is on
the process of producing the end result some of the designs are incredibly
intricate and very pleasant to look at. It is also a good tool to use as it
helps develop children’s spacial awareness, shape and degrees knowledge and
could be used in both Key Stage 1 and 2 as the process can be both simple and
complicated depending on the age range it is addressing.
Scratch
Is the final
computer programming tool we looked at, it allows children to create
interactive stories, games and activities which they have an overall control
of. This free download allows children to pick their own Sprites (characters)
and get the Sprites to move and make noises that would fit it into their story.
The children then can choose a setting to put their character in for example if
their Sprite was a fish they could put it in an underwater setting.
The computer
programming software has many links to all areas of the curriculum, from my own
experience of using the programs I believe most primary school children would
fully engage and enjoy the activities as they would feel they were in control
of their learning.